Nightling Magics

Description
The Nightlings are practicers of magic, deriving their power from the three elements controlled by The Three Nightling Gods; Chronum, Darkim and Aetheram. Of the three, Darkim is by far the most widely used, while Chronum is considered risky and dangerous. Until the sparks of power were planted in Skylar by Light, knowledge of Aetheram had been all but lost to the Nightlings for centuries.

The Three Main Magics

 * Section Under Construction

Darkim
The most common form of magic used by Nightlings. It is powered by the Darkim Wraithe and is able to assume a multitude of forms. Most commonly it is martialed into elemental forms such as pyrokinesis, cryokinesis and the like, though more specialized users can have greatly varied talents with it. It is extremely rare for a Nightling to be capable of umbrakinesis, aka pure Darkim manipulation.

Chronum
A less-commonly used and much less flexible magic powered by Kuroheishi. Chronum is time magic, and can be used to slow, speed up, and even reverse time. In rare cases, a user of Chronum may even be able to travel through time. Chronum is considered highly unstable power and most Nightlings shun its abilities.

Aetheram
The final branch of Nightling magic is virtually unknown in the modern world, as no connections with its supplier, Tsukiko, have been forged since she fell into her century-long slumber. It is the ability to manipulate the sky, including forces such as lightning, air and celestial bodies.

Lesser Magics
''Beyond the three main magics, Nightlings can use various weaker forms of channeling magic. These are usually used by those who want to control a different branch of magic once they've hit their limit count.''

Runes:

Nightlings are capable of channeling energy into runes to utilize magic which they wouldn't normally be capable of. A notable example is the Sevenfold Seal: God's Rest, which involves drawing the Nightling clan's symbolic inverted heptagram to serve as the rune.

Tomes:

Like runes, Nightlings can channel energy into certain tomes for various magical effects. This can be more versatile than runes, as multiple can be carried around together, but magic used through Nightling tomes is less powerful by nature.

Limit Count
Most Nightlings can handle only two or three types of magic from within the main branches at a time, and in order to learn a new magic, sacrifices usually have to be made. This limit can be bypassed through the use of runes and tomes, although these will always be weaker than the main magic branches.

Trivia

 * The colors used to represent the three main branches of Nightling Magic have varied over time. The canonical proper colors are as follows: Blue for Chronum, Red for Darkim and Green for Aetheram.
 * The powers of the three main branches represent Time (Chronum), Darkness (Darkim) and Sky (Aetheram) to parallel the themes of the |Pokemon Mystery Dungeon: Explorers of Time and Darkness and |Pokemon Mystery Dungeon: Explorers of Sky Pokémon spinoff games.